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| Concept Aritst & Matte Paint Artist |
| ALP ALTINER - Matte Painter |
As an artist, Alp Altiner has worked for pre-eminent companies such as Todd McFarlane, Image Comics, Top Cow Productions, Marvel, DC Comics, Digital Domain, Morgan Creek, Illusion Arts, Hydraulx and Engine Room. As a visual effects and visual development artist, he specializes in concept art, matte painting and 3D modeling, texturing and lighting work for film, television and video games. |
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| ROBERT CHANG - Digital Painting |
Born in Taiwan, Robert 'Lunatique' Chang grew up with Japanese animation/manga, sci-fi/fantasy books & illustrations, comics, films as well as music, fashion, literature, photography, etc. A creator/writer/director/artist, he follows a panoply of artists - from 19th century painters, to Boston School painters of the 1930's, to illustrators of the 1950's, to anime/manga, comics, sci-fantasy illustrators, 3D artists and more. |
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| DYLAN COLE - Matte Painting |
A leading matte painter and concept artist specializing in work for film, television, and video games, Dylan Cole graduated with a degree in fine art from UCLA. He has worked with Illusion Arts, Rhythm & Hues and Weta Digital. His work can be seen in 'Daredevil', 'The Lord of the Rings: The Return of the King', 'The Chronicles of Riddick', 'The Ring 2', 'The Aviator', 'I, Robot', 'Van Helsing' and 'The Lion, The Witch and the Wardrobe'. |
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| LINDA BERGKVIST |
A freelance Concept Artist from Sweden, Linda weaves the visual element of fairytales into her digital illustrations. She has won several accolades including two EXPOSÉ awards: Master (Character in Action 2D) and Master (Character in Repose 2D). Never short of inspiration, her works involve immense research and surrealism. John Bauer, Brian Froud and Tim Burton are her inspirations as far as 'art' goes. |
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| PASCAL BLANCHE |
Starting out as an art student in southern France, Blanché is now a prominent art director in one of the world's biggest gaming conglomerates, Ubisoft. Blanché is well known in 3D circles all over the world and is recognized as one of the most popular contemporary digital artists of the twenty-first century. The distinctive style and themes in Blanché's work are strongly influenced by the sci-fi and fantasy literature and imagery. |
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| NICOLAS "SPARTH" BOUVIER |
Nicolas 'Sparth' Bouvier has been an active artistic director and concept designer in the gaming industry since 1996. He harbours deep fascination for technological discoveries, space, all sorts of flying objects, as well as everything connected to the depiction of the future. Contemporary architecture is another of his passions, where he applies principles in his own art, with an experimental and original approach. |
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| RYAN CHURCH |
Working as the Concept Design Supervisor on Star Wars Episode II and now Episode III, and as a Senior Art Director at ILM, Ryan Church is at the forefront of film visualization. In Episode III, the emphasis on animatics has meant that he has helped visualize the entire movie, right down to color palettes and mood. Ryan was recently awarded with the prestigious title of Grand Master for EXPOSÉ 2. |
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| ANDREW JONES |
Armed with a Fine Arts degree in Computer Animation, Andrew Jones has ruled the digital arts for a while now. His has loads of experience in concept art for the gaming industry. Today, with his expertise in concept art techniques for creating environments, characters and machinery for film, television and video games, he leads Massive Black as its Creative Director. |
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| GEZ FRY |
An illustrator at heart, Gez Fry has tried at his hand at all genres of the art. He has worked on several concept-and story-based projects, including character and robot designs on a game called 'RebelStar 2' for Namco. He brings forth his talents in figure work, with an influence of youth and leisure, his work shows immense scope for good looking, anatomically correct, immensely desirable results. |
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| CRAIG MULLINS |
For his immeasurable contribution to the world of digital art, Craig Mullins was the indisputable choice for the Grand Master in the inaugural edition of CG art book EXPOSÉ. A student of product design, he changed tracks to enter art. Today, Mullins continues to inspire and awe all with his artworks and by his own admission, is hugely influenced by all and sundry. |
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| FRANCISCO CORTINA |
Francisco Cortina is currently Technical Director with Dreamworks Feature Animation. His body of work includes 'Final Fantasy: The Spirits Within', 'Animatrix: Final Flight of the Osiris', 'Shark Tale' and 'AeonFlux'. He possesses a strong foundation in the fine arts and has worked extensively on the CG and SGI platforms. He has always strived to push the technical and artistic envelope through his work. |
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| SOA LEE |
From an unknown Korean traditional animator, to a highly-prized 3D artist, Soa Lee still regards the field as a vast untapped creative wonderland, for game characters, commissions and personal creations. Having majored in Western Fine Art, Soa pursued courses on CG and 3D Animation. Human characters being her favourite theme, she invests a lot of time on the eyes as an important determinant of facial expressions. |
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| SYD MEAD |
Syd Mead is one of the most celebrated concept designers of our time, having been responsible for many memorable designs from feature films to interiors and even toys. His most well-known works include production designs for Blade Runner, TRON, Aliens and 2010, the pivotal science fiction movies that got many budding visual effects artists inspired to enter professional careers in this field. |
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| ZACK PETROC |
Master creature modeler, Zack Petroc has a Bachelor of Fine Arts degree from the Cleveland Institute of Art with a major in Sculpture and dual minor in Drawing and Digital Media. Zack uses his strong design background as the foundation for both his traditional and digital work. Zack is currently working as a freelance Art Director and Concept Designer for feature film and games. |
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